In this course you will expand beyond the foundations of game design to focus on game mechanics. You will explore how game mechanics provides a structure and purpose for a player's participation in a game. You will then apply mechanics theory and principles to create a game that is developed around a distinct game mechanic. The learning in this course contributes directly to further independent study in game design.
Academic Units | 3 |
Exam Schedule | Not Applicable |
Grade Type | Letter Graded |
Department Maintaining | ADM |
Prerequisites | |
Mutually Exclusive | |
Not Available to Programme | ACBS, ACC, ACDA, AERO, AISC, ARED, ASEC, BACF, BASA, BCE, BCG, BEEC, BIE, BMS, BS, BSB, BSPY, BUS, CBE, CBEC, CE, CEE, CEE 1, CEEC, CHEM, CHIN, CMED, CNEL, CNLM, COMP, CS, CSC, CSEC, CVEC, DSAI, ECDS, ECMA, ECON, ECPP, ECPS, EEE, EEE 1, EEEC, EESS, ELAH, ELH, ELHS, ELPL, ENE, ENE 1, ENEC, ENG, ESPP, HIST, HSCN, HSLM, IEEC, IEM, LMEL, LMPL, LMS, MACS, MAEC, MAEO, MAT, MATH, ME 1, ME(DES), ME(IMS), ME(NULL), ME(RMS), MEEC(DES), MEEC(NULL), MEEC(RMS), MS, MS-2ndMaj/Spec(MSB), MTEC, PHIL, PHMS, PHY, PLCN, PLHS, PPGA, PSLM, PSMA, PSY, REP, SCED, SOC, SPPE, SSM |
Not Available to All Programme | Yr1 |
Not Available as BDE/UE to Programme | ADM(MA) |
Index | Type | Group | Day | Time | Venue | Remark |
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0930
1030
1130
1230
1330
1430
1530
1630
1730
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