In this practical course you will acquire a high standard of proficiency in creating assets and animation for a real-time game engine. You will explore character creation, cyclic animation and nonlinear animation editing for games. You will create a variety of models from humans to props and animals. You will investigate stylized body mechanics, motion capture editing and retargeting, using a range of specialist workflows, techniques and software tools. This course will prepare you for more sophisticated applications for games, VR and real time application for narrative animation and visual effects.
Academic Units | 3 |
Exam Schedule | Not Applicable |
Grade Type | Letter Graded |
Department Maintaining | ADM |
Prerequisites | |
Not Available to Programme | ACBS, ACC, ACDA, AERO, AISC, ARED, ASEC, BACF, BASA, BCE, BCG, BEEC, BIE, BMS, BS, BSB, BSPY, BUS, CBE, CBEC, CE, CEE, CEE 1, CEEC, CHEM, CHIN, CMED, CNEL, CNLM, COMP, CS, CSC, CSEC, CVEC, DSAI, ECDS, ECMA, ECON, ECPP, ECPS, EEE, EEE 1, EEEC, EESS, ELAH, ELH, ELHS, ELPL, ENE, ENE 1, ENEC, ENG, ESPP, HIST, HSCN, HSLM, IEEC, IEM, LMEL, LMPL, LMS, MACS, MAEC, MAEO, MAT, MATH, ME 1, ME(DES), ME(IMS), ME(NULL), ME(RMS), MEEC(DES), MEEC(NULL), MEEC(RMS), MS, MS-2ndMaj/Spec(MSB), MTEC, PHIL, PHMS, PHY, PLCN, PLHS, PPGA, PSLM, PSMA, PSY, REP, SCED, SOC, SPPE, SSM |
Not Available to All Programme | Yr1 |
Not Available as BDE/UE to Programme | ADM(MA) |
Index | Type | Group | Day | Time | Venue | Remark |
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0930
1030
1130
1230
1330
1430
1530
1630
1730
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