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DT2016 3D CHARACTER ANIMATION

1.Animation mechanics: You will receive an overview of key concepts and theories around the creation of motion through computer animation. You will perform exercises using simple models which will reinforce a range of techniques and principles. 2.How to animate in 3D space: A series of lectures with examples will present an overview of the unique characteristics of creating movement in the computer 3D environment. You will then perform a series of exercises to provide experience working in this medium. An emphasis will be placed on technique, workflows and best practice, in order to create expressive, efficient animations. 3.Exploring and expanding pose weight and attitude in relation to human motion: Building on your existing skillset, you will explore and expand upon key principles and concepts of complex natural motion. Through the use of a live action and animation examples you will apply advanced concepts in the creation of character motion in a range of camera views and interactions with the computer generated 3D environment as well as other 3D characters. 4.Transfer the knowledge acquired to your own personal work: Through a series of exercises and in-class projects, you will explore the different types of animation challenges pertaining to creating your own original movement. This will enhance and expand your understanding of weight, staging, timing, and acting.

Academic Units3
Exam ScheduleNot Applicable
Grade TypeLetter Graded
Department MaintainingADM
Prerequisites

DT2000 & DT2001

Mutually Exclusive

DT3001

Prerequisites Tree

DT2016requiresall ofDT2001DT2000

Indexes

IndexTypeGroupDayTimeVenueRemark

Course Schedule

0930

1030

1130

1230

1330

1430

1530

1630

1730

MON
TUE
WED
THU
FRI
SAT

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